Izotope Rx De Hum

Module & Plug-in

Overview

How to Use Music Rebalance in RX 7 Sep 13, 2018. Isolate mix elements from a single track with the new source separation module in RX 7, Music Rebalance. Easily reduce vocals in background music for clearer dialogue, learn how to remove vocals from a song, or separate vocal stems from a track for easy remixing.

De-reverb gives you control over the amount of ambient space captured in a recording. It can make large cathedrals sound like small halls and make roomy vocals sound like they were recorded in a treated space.

De-reverb processes audio according to the reverberant/direct ratio (also known as wet/dry ratio) detected in the signal. It can learn your audio to suggest some frequency and decay time settings, or you can estimate these yourself.

Controls

  • LEARN: Teaches De-reverb how much reverb is in your signal.
    • The Learn feature analyzes the signal and determines the wet/dry ratio per frequency of your signal, as well as the overall rate of decay of reverb.
    • When the Learn operation completes, the Reverb Profile and Tail Length controls will be set to their suggested values.
    • The Learn operation can be performed on any reverberant audio.

      Recommendation

      • We strongly recommend using the Learn feature on a selection of audio that starts with some noise floor (or room tone), is several seconds long, and includes both the direct signal and its reverberant tails.

  • METERING
    • The top meter shows a comparison between the input and output signal energy over the past five seconds of playback.
    • The bottom meter shows the amount of reverb reduction over time. It is the difference between input and output plotted on a flat line.
    • Both of the meters together give you an idea of what De-reverb considers reverb and help you refine your settings.
  • REDUCTION: Controls the applied amount of De-reverb.
    • Larger amounts mean more reverb is removed.
    • Smaller amounts perform less processing.
    • This control represents the target wet/dry ratio for processing. In other words, if it is set very high, it will treat the signal as though it has more reverb and process it more.

      Note: Negative Reduction Values

      • Negative Reduction values will increase the amount of reverb in the signal.

  • REVERB PROFILE: Controls the amount of De-reverb effect applied per band.
    • These controls are set automatically by the Learn feature.
    • If a group of reverberant tones are more prominent in a signal, increase the control for that band.
    • Generally you want to set these controls to match the reverb originally present in your signal. For example, if reverb takes longer to decay (or is more present) in a particular band, set that control higher.
    • These controls can also be used to address more prominent ringing or resonant groups in signals. For example, increasing the profile control for low frequencies can remove muddiness from a resonant bass guitar, while increasing the high band control can curtail ringing sibilance in live vocal recordings.
  • TAIL LENGTH: Controls the decay of De-reverb processing. This control is an approximation of RT-60, the rate of time it takes for a reverberant signal to decrease in amplitude by 60 dB. This is automatically set by the Learn feature.
    • Increase this control if reverb tails reappear after processing, or if early reflections are too apparent.
    • Decrease this control if reverb tails and noise floors sound over-processed, or if the processed audio sounds dull.
    • Setting this control to the minimum value is effective at processing early reflections.
  • ARTIFACT SMOOTHING: Controls the frequency accuracy of De-reverb processing.

    Artifact Smoothing Default Value Note

    • Because reverb is generally smooth across the frequency spectrum, the default value of this control is very high.
    • However, if you need more accuracy to address issues like resonant tones in a room, you can decrease this control. The tradeoff is generally more artifacts from strong processing, so you may have to balance adjusting this and the Reduction control.

  • ENHANCE DRY SIGNAL: Increases the level of the direct signal.
    • Boosting the direct signal can help create more dynamic range in the signal, and is a good option to try when working with voice or transient material.
    • Enabling this option can also help prepare material for later de-noising.
  • OUTPUT REVERB ONLY: Changes the output of De-reverb from the processed signal to the wet reverberant signal.
    • This is useful for monitoring the processing to get better results. Hearing just the reverb helps you understand the impact of controls like Reduction, Reverb Profile, Tail Length, and Artifact Smoothing.
    • When this option is enabled, the output may not sound much like reverb because it is the difference of processing against the original signal, with some enhancement to expose more of the reverb apparent in the recording.

More Information

What are early Reflections?

Izotope Rx 7 De-hum

Early reflections are the rapid echoes of a direct sound from a nearby surface. They are often distinct from the rest of a reverberant tail because they have a lot of energy but end quickly. Early reflections typically comprise the first 5 to 100 milliseconds of a reverb tail.

Using De-reverb as a real-time plug-in

  • De-reverb is available as a VST/AU/RTAS/AAX real-time plug-in.
  • However, due to the complexity of this processing, it can be resource intensive.
  • To achieve high-quality results, it is always best to bring the audio file in question into RX Audio Editor (via RX Connect or by opening it directly), applying De-reverb, and then returning the file back to your original session.

Tips for Learning a Reverb Profile

  • To find the best settings for your signal quickly, find about five seconds of audio that starts with noise and has both direct signal and reverberant tails.
    • If you can find enough direct signal and reverberant tails to fill the De-reverb signal trace meter while using Learn, you will probably get a good reverb profile.
  • Direct signal, reverberant tail, and noise are all important to help De-reverb understand your audio and set its controls appropriately. It needs to understand the ratio of dry signal to reverberant signal, how long reverb tails last, and where the noise floor of your signal is (to avoid excessive processing).
  • If you have trouble getting good results from the Learn feature, you can try:
    • learning on transient broadband audio, like drums, claps, or coughs
    • learning on any audio that is obviously reverberant
    • learning for a longer amount of time. Most reverb can be analyzed in a few seconds, but some reverb profiles can require up to ten seconds of analysis.
  • Does De-reverb processing sound unnatural?
    • **If the output of De-reverb sounds unnatural after Learning, try slowly decreasing the reduction control.

Visual Example of De-reverb processing

De-reverb has the effect of sharpening a signal in time. You can see this transition in the spectrogram: reverberant audio looks blurred, and cleaned audio appears more focused.
Here, a recording of a distant speaker (left) has had its long tails processed (center) before another De-reverb pass with shorter tail lengths to tackle the early reflections (right):

Tips for dealing with complicated reverbs

If the audio you are working with has a very complex reverb, such as a reverb with apparent early reflections, you may get better results after trying a few passes of De-reverb.

  1. First, start by training the De-reverb and set the Reduction amount to a value that yields good results on the long reverberant tail.
  2. After processing, Learn a new reverb profile and try reducing the level of early reflections: set the Tail Length control to 0.5, Artifact Smoothing around 3.0, and increase Reduction.
  3. A combination of De-reverb and Spectral De-noise can be used to tame very reverberant signals. It does not matter whether you process with De-reverb or Spectral De-noise first.
Module & Plug-in
Izotope rx de hum full

Overview

The De-click module’s sophisticated algorithm analyzes audio for amplitude irregularities and smoothes them out. This means that you can use De-click to remove a variety of short impulse noises, such as clicks caused by digital errors, mouth noises, and interference from cell phones.

Izotope Rx De Human

Controls

  • ALGORITHM: Provides options for adjusting the configuration and processing quality of click interpolation, depending on the types of clicks and pops present in the audio.
    • SINGLE BAND: Processes quickly and works well on very narrow “digital” clicks
    • MULTI-BAND (PERIODIC CLICKS): Uses multi-band processing for removing regularly repeating clicks with a wider spectrum, or regular clicks that have concentrated low or high energy (like thumps or optical soundtrack perforation noise)
    • MULTI-BAND (RANDOM CLICKS): Uses multi-band processing for wider vinyl clicks and thumps, with a protective algorithm for preserving periodic audio elements characteristic to certain instruments such as brass or vocals
    • LOW LATENCY: Works well on mouth clicks and other clicks that cannot be handled by other algorithms. This mode has very low latency and is suitable for real-time work in RX De-click plug-in.
  • SENSITIVITY: Determines how many clicks are detected in the signal. Increasing sensitivity can impact plosives, which can in turn reduce or damage the original signal.
  • FREQUENCY SKEW: Adjusts the weighting of click removal toward higher or lower frequency clicks. Negative values are more suitable for generic clicks such as those found on vinyl recordings. A setting of zero or above targets mouth clicks in the middle frequencies.

    Note

    • Frequency skew is not available when using the Single Band Algorithm option.

  • CLICK WIDENING: Extends the repair area around detected clicks, compensating for mouth sounds such as lip smacks that have a decay.
  • OUTPUT CLICKS ONLY: Outputs the difference between the original and the processed signals (suppressed clicks).

Instant Process Tool [Std & Adv]

The Instant Process Tool offers a smart De-click mode, which instantly applies the active settings from the De-click or Interpolate modules. Simply put, you may make any selection, and this mode will automatically remove all clicks present in that selection. This is particularly useful for editing a dialogue file, mismatching sample rate clicks and pops, and vinyl clicks.

If you’ve made a selection under 4000 samples in length, Instant Process will automatically use the Interpolate algorithm. Interpolate will fill the selection with audio information based on the surrounding audio.

For selections above 4000 samples, Instant Process will use the current settings of the De-click module. De-click is effective on selections above 4000 samples in size, identifying clicks in relation to desirable audio, and intelligently separating and removing the clicks.

For example, if the De-click module is indicating that a preset named ‘Remove mouth clicks’ is loaded, these settings will be applied every time you use the Instant Process Tool in ‘De-click’ mode (on selections longer than 4000 samples).